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Rehabilitation Program: Executive Functions

Click to try FREE for 30-Days.

This module is specifically designed to train executive functions, including reasoning (capacity to make deductions from hypotheses) and strategy. It contains language-based tasks and visual activities.

Writing in the Stars

The task

Heavenly inspiration is required for this new twist on the old cross-word puzzle. The user is given a list of nine words. Only six of them can be used to fill the empty squares and connect with each other to form the six-point star.

What it trains

Making travel plans, keeping track of various appointments, engaging in group dynamics at work or at a social event, to evaluate a colleague’s ideas and then to reflect on the work are all examples of executive functioning. Indeed, this exercise aims at training the patient’s capacity for logical reasoning. In order to determine which 6 words to choose from the list of nine, he has to try a number of logical combinations to find which positions of letters are common to two or three words.

Parameters

The parameters that can be selected are the number of stars (1, 2, 3, 4, 5, 6, 7, 8, 9, or 10), the number of intruding words (0, 1, 2, 3, 4, 5, or 6), the help for recall (2 or 1word revealed, 3, 2, or 1 letter revealed, or no help), and the time to recall (unlimited, 4, 3, 2, or 1 minute). The words are always seven-letter words.

Number of Unique Configurations

2,100 unique game configurations and significant data set depth.

Basketball in New York

The task

This exercise sounds easy enough but it is deceptively challenging! The patient will see a first line of three hoops with colored basketballs inside. In the second line, he will have to mentally determine the number of basketball moves required to reach the same configuration (same color in the same hoop) as the first line of hoops.

What it trains

This is a problem-solving type of exercise. The user needs to mentally plan his action, strategize your next move, go back on the wrong moves and build his own reasoning in a concentrated way. This exercise trains also his visual mental imagery as he can’t move the basketballs with the mouse. All the possible actions must be visualized in his mind.

Parameters

The parameters that can be selected are the number of configurations (1, 2, 3, 4, 5, 6, 7, 9, or 10), the levels of difficulty (very easy, easy, medium, hard, or very hard), and the response time (unlimited, 90, 60, 50, 40, 30, 20, or 10 seconds). Five different colored basketballs are shown for each trial.

Number of Unique Configurations

1,200 unique game configurations and significant data set depth.

Decipher

The task

In this task, the patient is asked to decipher some famous quotations where the letters have been replaced, either by other letters or by symbols. To make the exercise easier, each letter is always replaced by the same letter or symbol. Cracking these secret codes is perfect practice if a person likes mysteries!

What it trains

This deciphering exercise trains the user’s concentration and his capacity to deduce what is not directly written by linking the various pieces of information he is given and his own knowledge of language (spelling, grammar rules, and letter frequency). This will help him build a coherent quotation. This task also requires the collaboration of various cognitive skills: concentration, language (spelling, grammar rules, letter frequency), logic, and the capacity to make deductions from hypotheses.

Parameters

The parameters that can be selected are the length of the quotation (long, average, or small), the type of hint (all consonants, 10 most common letters, all vowels, probable word, 4, 3, or 2 letters from the quotation, or no help), the coloration of vowels/consonants, the type of encryption (letters or symbols), and the recall time (unlimited, 5, or 2 minutes). The display of rules is not available.

Number of Unique Configurations

Over 280 unique game configurations and significant data set depth.

The Towers of Hanoi

The task

In this exercise, the patient must configure colored rings on a series of pegs in order to match a target. There are some rules to respect: He can move the top-most ring on each peg to another peg, but he can only move one ring at a time and he can never put a larger ring on top of a smaller ring. From time to time, a given peg may not hold any rings: he may move any available ring he likes on to an open space.

What it trains

This task requires problem-solving skills. The user must select a strategy to reach a desired outcome, calculate the right moves to reach the solution, learn from the errors he could make and mentally inhibit the wrong move to be effective.

Parameters

The parameters that can be selected are the number of moves (less than 5, 5 to 9, 10 to 14, 15 to 19, 20 to 24, 25 to 29, or more to 29), the number of rings (2, 3, 4, or 5), the number of tries (1, 2, or 3), the number of configuration (1, 2, or 3), and the allowed time (unlimited, 3, 2, or 1 minute).

Number of Unique Configurations

Over 460 unique game configurations and significant data set depth.

Click to try FREE for 30-Days.

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